December 14, 2010

This One Goes Out to All the Ballers


I'm bringing you today the first preview of the holiday parts included in the X-Mas package. Let's get started:


The Snow Baller

Statistics

TP: 2

Health: 90

Armor: 1%

Weight: 65 kg

Ammo: 3

Abilities

Freeze Rounds: On hit, it has a 100% chance to inflict Freeze ailment.

Resist Fire: This is a stackable aura that has a 25% chance to resist fire ailments

Actions

Fire Snow Baller - Fast Execution

Cast Time: 1 Second

Cost: 1 ammo

Description: Inflicts 50 – 60 Elemental damage over 1 second.


This little slush puppy packs quite the punch. With 100% chance to freeze your opponents, you'll be slowin' and mowin' down the opposition. With the added fire resistance, I'm sure that you will find this weapon to be invaluable in certain matchups.

Now to highlight the changes:

First, we left most of the statistics the same from last year. The only change to the first section was a reduction in ammo; from 6 to 3. With strength increases made to the abilities of the part, we felt the ammo reduction was a necessary balance. This makes the Snow Baller feel like an auxillary weapon useful for delaying your opponent's attacks and buying you time to implement various other strategies.

Next, let's take a look at the ability changes. The biggest change to this part is the increased chance to inflict freeze on your opponent. Originally, this part only had a 15% chance to inflict freeze ailment. That has jumped up to a full 100%. We wanted to guarantee that the ability on the Snow Baller could become part of an effective stategy, rather than simply add a minor chance driven bonus. The fire resistance is completely new and was mainly added for flavor reasons. Having a bucket of snow on hand ought to come in handy for dousing flames.

Finally, the damage and cast time of the part was tweaked in step with the ability strength increases. Originally doing 84-112 damage over 2 seconds, we changed it to do 50-60 damage over 1 second. It does less total damage per use (although higher average damage/second), and instead redirects focus to the freeze rounds with a faster implementation time.

That's it for today's preview Junkies. Tune in tomorrow for something that will surely go down in history...

Jeyo

December 13, 2010

Phwumph! Ow! Those snowballs sting!


Happy Holidays Junkies!

Coming this Friday, we will be re-releasing the X-Mas bundle that debuted this time last year. Included are 3 unique parts not found in core packs: a weapon, an attachment, and a chassis. However, the parts included in the bundle this year are not exactly the same as in last year’s release. If you already have these parts in your collection, you will find that they have changed to reflect modifications we have made once this year’s release becomes available. We have tweaked each part in an effort to make them more flavorful and more fun to use and we hope that you will enjoy battling with them in the weeks to come. Here is a small teaser for some of the X-Mas parts:

The chassis will have a new name and will now be an exceptional part.

The attachment will not only lift your spirits…

And the weapon? All I will say is: FIRE < ICE

Over the next three days, I will be previewing one of these parts each day and highlighting the tweaks that have been made to last year’s versions.

Until tomorrow Junkies,

Jeyo

December 11, 2010

Announcing Junk Wars!


We will be doing a re-launch of Junk Battles freshly titled as Junk Wars. The game in its current format will have no fundamental differences; we are simply changing the name and making minor cosmetic changes to reflect a new era in the current life of Junk. Daily, we witness more and more Junkies already referring to the game as Junk Wars, and we have decided that rebranding it as such would be in step with other ongoing changes that are being made to the game. Don’t worry, current user accounts for Junk Battles will be ported over and will not be affected by this change.


The initial battles may be over, but the wars have just begun…

Look out Junkies! New achievements coming your way!


We will be releasing a new achievement each week starting Monday, December 13th. Break out your beer coolers, the first new achievement will be ‘College Life’, an achievement earned using the Beer Cart chassis. Drown your sorrows by hammering 20 opponents in the quick match arena. Now go out and get your Beer Carts trashed!

(Disclaimer: We at Antic Entertainment in no way condone the use of alcohol while driving.)


December 6, 2010

*** Top 10 Top 10 Top 10 Contest!! *** UPDATED!!

Thanks for overwhelming number of responses to the Top 10 contest. It is truly gratifying to know how much the community wants to take part in the continuing success of Junk Battles. Thank you to all of you who have taken the time to submit your lists, and for those that haven't, remember that the contest closes at midnight (EST) on Thursday, December 9th. It already looks to be a difficult task choosing the Top 10 submissions.
*** Please include your Junk Battles username when making your submissions. For those of you who forgot to include your username when submitting your lists, please send another email to community@anticentertainment.com with the same email account you used. Just include your Junk Battles username in the subject line and I will connect it to your submission.

Keep on gunnin' junkies!

Jeyo out.

December 4, 2010

Top 10 Top 10 Top 10 Contest!!

Okay junkies, we here at Antic want your feedback on Junk Battles. I'm looking for your top 10 likes and top 10 dislikes about the game. I want to know what it is about Junk Battles that keeps you coming back for more. I also want to hear what you don't like or would like to see changed. The top 10 submissions, as determined by me, Jeyo, will each receive 100 oil for participating. Submit your lists to community@anticentertainment.com. Deadline for submissions is Thursday, December 9th. Submissions will be handpicked by me and posted in the forum under Contests on Friday, December 10th.

Thanks for playing junkies!

December 3, 2010

New Community Manager!

Please welcome Jeyo (JeyoANTIC in chat) as your new communtity manager! He will be online to bounce your ideas off of, answer your questions, and help develop the direction of the game. Please feel free to PM him in chat and say hello or ask any questions that you might have.

Stay tuned for another new contest to inaugurate our new CM. Details are in the works and will be released here shortly...

Until then, go get junked :)